// 英文语言包 -- 通过动态 import() 加载,被打成独立 chunk, // 只看中文的访客不会下载此文件。 export default { app: { title: 'Zikai' }, common: { loading: 'Loading…', notAvailable: 'Not available', serviceUnavailable: 'Service is temporarily unavailable. Please try again later.' }, tabs: { mobileGame: 'Mobile Game Project', calendar: 'CQY Timetable', whiteboard: 'Shared Notepad' }, whiteboard: { openExternal: 'Open in new tab', boardId: 'Board ID', switch: 'Switch' }, mobileGame: { hero: { title: 'Mobile Game Project', desc: 'A cross-semester Unity mobile-game capstone: 448 built the game (WebGL + Android APK), 449 built the showcase site and player leaderboard. Iterated across versions, from a character controller to a gyroscope-controlled 3D rolling-ball game, with ML-Agents reinforcement-learning experiments.' }, meta: { course: 'Miami University · Capstone 448 / 449', stack: 'Stack', stackValue: 'Unity · C# · WebGL · Android · PHP', period: 'Period', periodValue: '2022' }, overview: { label: 'Overview', title: 'From character controller to gyro ball', p1: 'The project spans courses 448 and 449. 448 built the game with Unity, producing browser-playable WebGL builds and installable Android APKs; 449 built the showcase site and a PHP+MySQL player leaderboard. The game evolved along several parallel lines, from 2D character controllers and platformers, ultimately shifting to a gyroscope-controlled 3D rolling ball, with ML-Agents reinforcement-learning experiments.', p2: 'Gameplay iterated across versions: early builds were keyboard-controlled 2D character controllers with health/power stats; the final version became a gyroscope-tilt 3D rolling-ball game with falling snowflake bricks and bouncing yellow bricks.' }, subtabs: { team: 'Team · Leaderboard', iterations: 'Iterations', experiment: 'Experiment' }, team: { label: 'Team', title: 'Members' }, leaderboard: { label: 'Leaderboard', title: 'Top 30 Scores', colRank: '#', colName: 'Name', colScore: 'Score', noScores: 'No scores yet', error: 'Leaderboard service unavailable' }, iterations: { label: 'Version History', title: 'Iteration Record', colControls: 'Controls', colNote: 'Note', colUnity: 'Unity', playWebgl: 'Play WebGL', downloadApk: 'Download APK', pivotText: 'Earlier parallel lines: 2D' }, experiment: { label: 'Experiment', title: 'ML-Agents Reinforcement Learning Demo', caption: 'Capsules trained via ML-Agents to keep the ball from falling and to navigate obstacles.' }, tracks: { 'roll-a-ball': { name: '3D Rolling Ball (Final Form)', desc: 'The final form as the project shifted from 2D to 3D. Tilt the phone to roll the ball; snowflake bricks fall, yellow bricks bounce.' }, 'zikai-ui': { name: 'zikai-ui Character Controller', desc: 'The most iterated line. A 2D character with health/power stats; controls evolved from mouse, QWER/ASDF keys, finally to WASD.' }, 'main': { name: 'main Character Controller', desc: '2D character controller; upgraded Unity 2020 -> 2021, added on-screen buttons and jump.' }, 'doby': { name: 'DobyAdventure', desc: '2D side-scrolling platformer: collect coins, score, health, touch joystick.' } }, versions: { 'zikai-0.0.0': { control: 'Left mouse: operate, Right mouse: track', note: 'Early mouse-controlled prototype' }, 'zikai-0.0.1': { control: 'Health Q/W/E/R, Power A/S/D/F', note: 'Introduced health/power stat system' }, 'zikai-0.0.2': { control: 'Same as 0.0.1', note: 'Build artifact renaming' }, 'zikai-0.0.3': { control: 'WASD move, J jump, K fly (testing)', note: 'Switched to WASD, latest of this line' }, 'main-0.0.0': { control: 'Character controller', note: 'Baseline' }, 'main-0.0.1': { control: 'WASD move, K jump', note: 'Upgraded Unity, added on-screen buttons' }, 'hongXiang-0.0.0': { control: 'A/D move, jump, collect coins', note: '2D platformer' }, 'ball': { control: 'Tilt phone to move, tilt up/tap to jump', note: 'Final version, project shifted to 3D rolling ball' } }, screenshots: { caption: 'Screenshot {n}' } } }